<uiElemNew type="default">
	uioElemType = etStatic
	uioTransitionTime = 0.25
	uioOffOpacity = 0.0
	uioOff2Opacity = 0.0
	uioOnOpacity = 1.0
	uioFont = ftMainFontSmallSimple
	
	# Default for consistency. Note the color
	# for progress bar is the same.
	uioTextColor = { 1.0, 1.0, 1.0, 1.0 }	
	uioTextSelColor = { 1.0, 1.0, 1.0, 1.0 }		
	uioTextHorAlign = Center
	uioTextVertAlign = Center

	animRenderStage = 1
	
#	uioTextShadowColor = { 0.18, 0.18, 0.18, 1 }
#	uioTextShadowOffsetX = 1up
#	uioTextShadowOffsetY = 1up

	objAnim = __none__
	
</uiElemNew>

<uiElem>
	typeName = mainMenuBack
	uioFillBack = True

	<uiElem>
		typeName = soundMuteButton
	</uiElem>

	<uiElem>
		typeName = gameTitle
		uioHidden = False
	</uiElem>

	<uiElem>
		typeName = bottomEarth
		uioHidden = False
	</uiElem>

	# For Win7 full screen app.
	<uiElemNew>
		typeName = quitButton
		objAnim = button2Long
		objBaseAnim = button2LongPressed
		uioElemType = etButton
		uioOnPosX = 0up
		uioOffPosX = -200up
		uioOnPosY = 150up
		uioOffPosY = 150up
		objSizeW = 185up
		objSizeH = 40up
		uioText = Quit
		uioAction = uiaQuit
		uioActionValue = uilShare
		#uioAlignHints = { Center, Center }
		uioTextOffsetY = 1up
		uioAnimateChild = True		
		uioStartInterpType = itBezier
		uioEndInterpType = itBezier
		uioTransitionTime = 0.28
		uioTimeOffsetWhenShowing = 0.60
		uioTextShadowColor = { 0.18, 0.18, 0.18, 1 }
		uioTextShadowOffsetX = 1
		uioTextShadowOffsetY = 1
		uioHidden = True
	</uiElemNew>


</uiElem>

<uiElem>
	typeName = newGameChoice
	uioFillBack = True

	<uiElem>
		typeName = ngcGameTitle
		uioHidden = False
	</uiElem>

	<uiElem>
		typeName = ngcBottomEarth
		uioHidden = False
	</uiElem>
</uiElem>

<uiElem>
	typeName = shareMenu
	<uiElem>
		typeName = shareDarkBack0
		objSizeW = 480up
		objSizeH = 320up
		uioFillBack = True
	</uiElem>

	<uiElem>
		typeName = shareDarkBack1
		uioHidden = True
	</uiElem>

	<uiElem>
		typeName = shareDarkBack2
		uioHidden = True
	</uiElem>

	<uiElem>
		typeName = shareDarkBack3
		uioHidden = True
	</uiElem>

	<uiElem>
		typeName = shareDarkBackMac
		uioHidden = False
	</uiElem>

	<uiElem>
		typeName = shareTitle
		uioOnPosY = -70up
	</uiElem>

	<uiElem>
		typeName = shareCloseButton
		uioOnPosY = 70up
	</uiElem>

	<uiElem>
		typeName = shareTwitterButton
		uioOnPosX = 60up
		uioOffPosX = 60up
	</uiElem>

	<uiElem>
		typeName = shareFacebookButton
		uioOnPosX = -60up
		uioOffPosX = -60up
	</uiElem>

	<uiElem>
		typeName = shareEmailButton
		uioHidden = True
	</uiElem>


</uiElem>

<uiElem>
	typeName = hsWindow
	uioFillBack = True

	<uiElem>
		typeName = toggleScoresBtn
		uioAlignHints = { __none__, __none__ }
	</uiElem>

	<uiElem>
		typeName = closeScores
		uioAlignHints = { __none__, __none__ }
	</uiElem>

	<uiElem>
		typeName = toggleModeButton
		uioAlignHints = { Left, Top }
	</uiElem>
</uiElem>


<uiElem>
	typeName = newGameInfo
	<uiElem>
		typeName = ngiTTC
		uioText = Click to Close
	</uiElem>
</uiElem>


<uiElem>
	typeName = helpDialog
	<uiElem>
		typeName = helpScreen2
		<uiElem>
			typeName = helpText2
			uioText = The controls in the game are the standard shooter fare. Use arrow keys or WASD keys to move your ship in the desired direction, and use the mouse to shoot in a different directions.^Sometimes, you will pick up special one-time use weapons, and two new buttons will appear close bottom-center of the screen.
		</uiElem>
	</uiElem>
</uiElem>


<uiElem>
	typeName = settingsParentWnd
    
	<uiElem>
		typeName = fixedControlsToggle
        uioHidden = True
	</uiElem>
</uiElem>
